A downloadable game for Windows, macOS, and Android

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ATTENTION!

This game has a auto Updater with a bootstrap! So updates will apply automatically besides for IOS Users! 

You start with a stone that belongs to nobody, and you put your hand on it.

Kollaps is an idle clicker about mass. Every tap pulls a little more of it in; every machine

you buy pulls more while you are not looking. Enough mass and the rock becomes an asteroid, then a

moon, then a world, then something that burns — twenty-five rungs from a meteoroid to a black hole,

each one drawn as its own pixel-art body, each one visibly heavier than the last.

Then you let it collapse, and start again from the stone. That is the point.

What you actually do

- Tap the body. At the start it is the only source there is. Later it stops being the point,

  which is why the body heats up when you keep at it and makes *everything* run faster for a while.

- Catch what falls in. Rocks arrive every few seconds in the first hour and pay in mass and in

  material. Comets cross the sky every few minutes later on and pay in quarter-hours of production.

  Both only pay if you notice them.

- Build the body out of what hit it. Core, mantle and crust, out of four materials. The core

  raises production, the mantle your tap and your pull, the crust what you earn while away. The

  mixture shows on the body itself, and at six layers it earns a name — one of twelve world types,

  and the record of having been one is the only thing a collapse cannot take.

- Buy the fleet. Twenty-two machines from a dust catcher to something that reaches back before

  the beginning, a hundred and twenty-eight upgrades, and twenty synergies where one machine feeds

  another.

- Collapse. Everything goes, and singularities stay. Then do it faster.

And then it keeps going

- A fusion chain in the core: hydrogen to helium to carbon, all the way to iron, where fusion

  stops paying — which is exactly why the collapse is what forges gold, platinum and uranium.

- Orbits you can fill with satellites, and orbits whose periods fit neatly together reinforce

  each other.

- A lab that runs on the real clock, even with the game shut.

- A Big Bang, the layer above the collapse, where you choose one of four kinds of universe —

  and your old one does not vanish. It becomes a galaxy that keeps working while you play the next.

- Above the black hole the ladder does not stop. Every body comes round again with a designation

  from AA to ZZ: sixteen thousand rungs, and some of them are things worth stopping for.

The parts that are not features

Everything is drawn at runtime — no sprite sheets, no imported art. The music is generated too, and

changes as the rock becomes a world and the world becomes a star.

It runs while you are away and credits you for it when you come back. It never asks for money,

because there is nothing to sell: no ads, no shop, no energy bar, no account.

English and German, switchable in the settings.

Where it runs

Android · Windows · and an unsigned build for iPhone, if you sign it yourself.

Updated 20 days ago
Published 25 days ago
StatusReleased
PlatformsWindows, macOS, Android
Release date 25 days ago
AuthorStaatseigentum
GenreStrategy
TagsClicker, Cozy, Idle, Incremental, Pixel Art, Point & Click, Sci-fi, Singleplayer, Space
Average sessionA few minutes
LanguagesGerman, English
InputsMouse
LinksGitHub
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

Download NowName your own price

Click download now to get access to the following files:

kollaps-5.1.3.apk 1.6 MB
Version 5.1.3
kollaps-windows.zip 58 MB
Version 5.1.3
Kollaps-5.1.3-setup.msi 58 MB
Version 5.1.3
Kollaps-5.1.3-unsigniert.ipa 9.2 MB
Version 5.1.3

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